Clothes
Clothes Attributes
Efficiency (HLT Earning) – Solo Mode In Solo Mode, Efficiency plays a part in HLT earnings. Having a higher Efficiency Attribute will result in better HLT earnings per Energy spent.
Luck (Mystery Box) – Solo Mode, Clothes Rental (Coming Soon) Luck determines the frequency and quality of a Mystery Box drop. Users are also able to receive Mystery Box drops while their Sneakers are leased out.
Comfort (GHLT Earning) – Solo Mode The Comfort value has been reworked and currently under development.
Resilience (Durability/Repair) – Solo Mode
In Solo Mode, Resilience affects the decay rate of Durability. Higher Resilience will be slow to get dirty your clothes. The higher the Clothes’s level or quality, the higher the repair cost. Durability is a Clothes’s “Cleaning” bar. As a user moves, Durability will decrease. Clothes receive a “worn-out” penalty at 2 Durability touch points:
At 50/100 Durability, Sneaker Efficiency drops to 90%
At 20/100 Durability, Sneaker Efficiency drops to 10%
Users will be able to burn HLT/GHLT to reset the Clothes’s Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level (Under Development).
Clothes Types
There are three Clothes types, each designed to suit a different abilities:
Name
Charactaristic
Magnification
Normal
The higher the continuity, the easier it is to earn
fluctuation
Water
Easy to earn on rainy days
120%(on rainy days)
heat
Easy to earn on hot days
fluctuation
Cold
Easy to earn on cold days
fluctuation
Wind
The faster you run, the easier it is to earn
fluctuation
Users’ base HLT return is not static, and several factors may cause it to fluctuate:
Sneaker Efficiency (Low Durability affects Efficiency).
GPS signal - users will earn less if GPS signal is poor.
Mobile Data signal strength and stability – if data signal is choppy, it could also reduce earnings.
Randomization.
Information on GMT Return rates will be provided in future updates.
Clothes Quality
There are five Clothes qualities. When a Clothes is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Clothes quality. As such, even Clothes of the same quality may have vastly different Attribute distributions.
Common
1
10
Uncommon
8
18
Rare
15
35
Superrare
28
63
Legend
50
112
Clothes Level
Users can level up their Clothes by burning HLT. Each level-up takes a fixed time to complete, which increases along with the amount of HTL required according to the Clothes level. This process can be speed up by using even more HTL.
Additionally, GHTL will also be required to level a Sneaker to Level 29 and 30.
Upon level-up, users will attain 4 - 12 additional Attribute points to assign according to their Sneaker quality.
Common
4
Uncommon
6
Rare
8
Superrare
10
Legend
12
At max level, user need to choose between earning HTL or GHTL. Switching between HTL/GHTL earning is allowed, but will be subject to a cooldown duration.
Clothes Customization (Under Development)
At Level 30, users have the option of burning HTL/GHTL/NFT to customize their Clothes, including but not limited to - name changing, adding a quote, adding extra Attribute points etc. More detail about customization will be released soon.
Genesis Clothes
Genesis Clothes on ASTR are Sneakers #1 - 10,000
Last updated